Game Reviews

Rebirth Edge Review: A Shoot-and-Loot Journey in a Post-Apocalyptic Sci-Fi World

Since its announcement in 2019, “Rebirth Edge” has garnered the attention of many players with its post-apocalyptic sci-fi elements and seemingly “non-Chinese” game visuals.

Like most games that focus on PvE content, the world of “Rebirth Edge” is set in a post-apocalyptic wasteland. Humanity had made great strides in development with nanotechnology but ultimately faced a catastrophe due to the betrayal of the “Nanite Microcomputer.” Only a few humans were placed in the sky by the giant corporation “Xinall,” while the majority were left on the abandoned planet.

Nevertheless, many warriors continue to venture into this forbidden land known as the “Meridian Line” in an attempt to uncover the truth behind the betrayal of humanity by the Nanite Microcomputer.

Gunfights, defeating and “core-controlling” mutated nanites set “Rebirth Edge” apart from traditional PvE shooting games, piquing the interest of many, including myself, beyond its impressive graphics.

After multiple tests, “Rebirth Edge,” a shooting MMO with both PvE and PvP modes, officially met players on September 8th.

Dark Tide Hunt: Challenging and Enjoyable PvE

To be honest, as someone who has played many shooters but often remains in the “average” skill range when it comes to FPS, I found the Dark Tide Hunt, or PvE mode, to be the most anticipated part of the game. The thrill of navigating and jumping through hordes of monsters while progressing through various levels left a profound impression on me.

Firstly, it’s worth noting that the sheer number and variety of levels in Dark Tide Hunt surprised me from the outset, with more than 30 large levels, each divided into numerous small battles.

At the beginning of the game, facing the vast and relentless nanite enemies might give the impression of being in a “zombie mowing” game like WWZ. However, unlike WWZ, which relies solely on a massive horde of zombies to provide players with the thrill of mowing down enemies, “Rebirth Edge” features fewer nanite enemies. Still, they are stronger and come in a variety of types, creating greater pressure.

The reduced number of enemies may diminish the “mowing down” sensation, but “Rebirth Edge” introduces elite enemies and the concept of “core-controlling” nanites, adding depth to the PvE gameplay.

Due to the uniqueness of elite nanites, it’s difficult to quickly kill or stagger them with simple shooting. Engaging them in close combat is often unwise. The “core-controlling” gameplay in “Rebirth Edge” offers more strategic options and modes of action.

Players can core-control elite enemies, meaning that even if you don’t have human teammates, you still have a powerful nanite companion. These core-controlled nanites come in various types, such as Smashers and Attackers, which correspond to tanky and mid-range damage roles, among others.

In other words, players can choose their core-controlled nanite based on their chosen character and combat style. If, like me, you prefer to stay back and snipe at groups of nanites, you can select a Guardian, a close-range tanky companion that provides ample defense while your character deals damage.

If you enjoy the thrill of maneuvering through hordes of monsters, are confident in your positioning and agility, you can choose a more aggressive Attacker nanite, boosting your team’s damage output.

Furthermore, each entry into the Dark Tide Hunt feels like entering a new roguelike level. In addition to leveling up characters and firearms, players can earn points by killing enemies during the match. These points can be used to upgrade weapons, armor, or enhance the attributes and skills of core-controlled nanites.

Some skills can help players inflict abnormal statuses on enemies or detonate them more quickly, making it easier to deal with the incoming nanite waves.

Compared to games where you can only replenish ammunition and change weapons, “Rebirth Edge” allows players to acquire different skill attributes and enhance core-controlled nanites each time they enter the Dark Tide Hunt. This dynamic system creates a unique and suitable “Build” for each level, significantly reducing the potential fatigue that may arise from repetitive PvE gameplay.

More Dynamic Crystal Hunts

To be honest, I think calling the Crystal Hunt PvE is correct, but describing it as PvP seems less appropriate – it’s more accurately described as PvPvE.

While the Crystal Hunt world doesn’t feature the linear progression of PvE levels, similar to the Dark Tide Hunt, players are thrown into a battlefield where enemy nanites spawn in various locations.

The goal is to quickly acquire your core-controlled nanite, earn points by continuously killing the spawning nanites, unlock advanced supplies throughout the map, and gain stronger skill attributes, armor, and firearms to gain an advantage over other players.

The specific way to win in Crystal Hunt is based on the number of Nanite Elements players possess when they reach the extraction point. Therefore, players need to use their core-controlled nanites effectively, coordinate with teammates, and continuously monitor the in-game score changes.

Compared to the Dark Tide Hunt, which is purely a PvE game, Crystal Hunt still offers a small portion of PvE content. However, because there are no bosses or a large number of elite enemies, these randomly spawning nanites become a valuable resource for players, transforming the otherwise tedious scavenging phase into an essential part of the PvPvE combat.

Moreover, “Rebirth Edge” offers a wide variety of skills, thanks to core-controlled nanites and character-specific skill attributes. These elements provide diverse gameplay experiences. Since core-controlled nanites can serve as tanks, supports, or disruptors, they contribute to different tactics and strategies during matches.

For example, the Guardian nanite allows players to gain a “Gun Shield” when aiming and shoulder-firing, providing a significant advantage in gunfights. On the other hand, the skills of the “Oracle” nanite are straightforward and effective in this battle royale environment, as it can use radar to help players detect hidden enemies when combined.

During my playthrough, I didn’t have any teammates, so Crystal Hunt felt more like a “every player for themselves” solo battle royale, but Crystal Hunt mode does support up to 3-player squads.

This means that once your squad encounters other players, a 6v6 battle will immediately ensue – player+nanite vs. player+nanite. Whether your team’s core-controlled nanites include tanks like Guardians or healers like Stone Doctors can significantly impact the outcome, alongside individual shooting skills.

This design greatly enhances the strategic depth of Crystal Hunt matches, moving away from simple 3v3 gunfights between two teams and into a more dynamic and intricate gameplay experience.

Furthermore, I saw several “unlocked” modes in “Rebirth Edge,” indicating that there may be more new game modes coming in the future, different from the two mentioned above.

After experiencing both the Dark Tide Hunt and Crystal Hunt modes and finding the gameplay enjoyable, I am now even more excited about the future of “Rebirth Edge.”

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