World of Warcraft” derivative hand tour “Warcraft battle” has been online, according to AppMagic data, “Warcraft battle” overseas daily income of more than 7 million yuan, Blizzard seems to have made a fortune again.
Warcraft Battle is an action-packed strategy mobile game set in the universe of the Warcraft series, where players can collect miniature chess pieces and let them shine in exciting and bloodthirsty close-quarters combat. In addition, there are a variety of different game modes, including single-player campaigns, battling it out in epic PvP battles, and more modes like Raids, to experience the fun and mayhem of Massive Kong.
On 3 November, after the launch of Warcraft Battle on Android and iOS platforms, the game quickly topped the iOS free-to-play charts in 31 countries and regions, including the US and UK, and entered the Top 10 free-to-play charts in 61 countries and regions, including South Korea, China, Hong Kong, Macau and Taiwan.
Warcraft daily income continues to rise, the peak daily income of more than 7 million. In less than a week, the cumulative income exceeded 20 million yuan, and the first month’s income is likely to break 100 million. There is no doubt that this data also means that this World of Warcraft derivative handheld game has really caught fire, and the appeal of the World of Warcraft IP is evident.
In terms of regional distribution, nearly half of the game’s revenue came from the United States, accounting for 47%, followed by Canada and Germany, 6%, Taiwan, 5%, France and South Korea, 4%, Hong Kong, Australia and the United Kingdom, 3%, and Spain, 2%; downloads are still led by the United States, accounting for 23%, followed by Germany and Brazil, 7%, France, 6%, Ukraine and South Korea, the United Kingdom, Spain, 4%, Taiwan, China and Turkey, 3%. Taiwan and Turkey accounted for 3 per cent.